GAME ON! Classic Video Games and Gaming Night Schedule
GAME ON!
Our University Archives team has curated an amazing historic
video game collection for anyone to use, and with scheduled game nights!
GAMING NIGHT SCHEDULE
Time: 5pm – 8pm
Location: ALB 107
November 21 – 1990s Games
- Earthworm Jim 2, Sega Genesis (1995)
- Sonic the Hedgehog 2, Sega Genesis (1992)
- Earthbound, SNES (1994)
- Super Mario World 2: Yoshi’s Island, SNES (1995)
- Saturn Bomber Man, Sega Saturn (1997)
- Crash Bandicoot, PS1 (1996)
- Spyro the Dragon, PS1 (1998)
- Tomb Raider, PS1 (1996)
- Super Mario 64, N64 (1996)
- Mario Party 2, N64 (1999)
- GoldenEye 007, N64 (1997)
- Crazy Taxi, Sega Dreamcast (1999)
Read a bit more about the gaming collection below:
Purpose
The University Archives provides preservation of, and access
to, video games and video game systems ranging from the 1970s to present. The
Historic Video Games Collection supports research in a wide range of campus
programs interested in pop culture and entertainment representations of
history, gender, violence, culture, art and design, and architecture, among
many other potential aspects of study.
Primary users of the Historic Video Games Collection are
students. The Collection is utilized in independent research, archival
instruction, outreach, and in-house student recreational use. Other users of
the collection include public researchers and faculty for consideration of
course integration. Primary departments making use of the collection include
Communication, Education, English, History and International Studies, Fine
Arts, and Women and Gender Studies.
Mission
To acquire, preserve, and provide access to video games in
their original formats, including consoles, cartridges, discs, hand-held
systems, controllers, accessories, televisions, and related publications and
ephemera in support of scholarly activity and research, student learning,
teaching excellence, and curricular development.
Scope
Through the
Historic Video Games Collection, the UWSP Archives is committed to preserving
the creative work of developers in their original formats, with a focus on
collecting objectively popular and influential games that were notable within a
genre, sub-genre, innovated new technologies for gaming, and/or were premiere
titles in a popular series, or were otherwise historically significant.
Materials preserved in the Collection are meant to be used for research that
requires use of original formats on original platforms. This collection fills
an academic need by providing for media related studies on campus.
Actively Collecting
The Archives will
actively collect consoles, games, controllers, accessories, publications and
ephemera that were released for home use between 1970 to present.
Emphasis is placed on acquiring consoles and games in their original,
unmodified, officially licensed version.
Access
The Historic
Video Games Collection is available for anyone to use. Due to the fragile
physical nature, monetary value, and
historical value of the Collection it is noncirculating and located in closed
stacks. Any individual who would like to use materials from the
Collection may gain access through the University Archivists for in-house use.
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